THE INFERNAL PATH is very welcome return to form after a confusing vol. 4 and a disappointing vol. 5! Our foul-mouthed adventurers are back with an all-new mission to save their old adventuring chum Sadie’s kingdom from an army of orcs under the sway of the truly disgusting “fleshers.” Sadie is a great addition to the team, even if only a temporary one for this arc, and her blatant flirtations with both Orc Dave and Hannah are hilarious — especially considering Sadie has been transformed into an owl.
The loose threads of the previous storyline are still present. Dee remains concerned about the aftermath of waking the god N’rygoth, while Hannah, Violet, and Betty are worried that the evil, alternate version of Hannah is still out there causing trouble, which makes THE INFERNAL PATH more of a transitional story than part of the major arc. Still, it’s pretty great. Kurtis J. Wiebe’s writing is as sharp as ever. I’m getting more used to Owen Gieni’s art, but there were still a few panels where I couldn’t quite tell what was happening.
This volume also includes the “Neon Static Special,” a one-off cyberpunk adventure with an alternate version of the Rat Queens in a futuristic setting, but it’s not all that great and doesn’t bring anything special to the table. The Rat Queens work much better in their natural D&D-on-crack setting. I’m looking forward to the next volume!